

if more perks is what i think it is, it probably means a perk every level or every two level basically turning new vegas into fo3. i mean you get a waifu if you're into that sort of stuff but she's like a dumb blonde american waifu which is pretty much the worst kind of waifu so, you know, just uninstall her out of your life I read most of the mods' descriptions on Nexus and I don't think any of them conflict with each other, but as I install them with FOMM one by one I'm gonna make sure I read their readme files just in case. I'm still searching for any more mods I might want to add, but this seems like a pretty good start. Anyway I only had time to install it and read the first few pages of the manual before having to leave for work.Īs far as my actual mod list goes, here's what I have downloaded: This will be the most involved part of my experience since I am unfamiliar with cleaning and merging mods. Haven't used it yet because I only have 1 mod installed, but I'm guessing making a bashed patch is done in the same way as Wrye Bash.įinally I installed FNVEdit and downloaded a PDF manual on how to use it. Then I installed Wrye Flash and all the python prerequisites. I watched some tutorials last night and installed my first fomod this morning ( NVAC). Next I installed FOMM - Fork, which appears to be the most up-to-date version of FOMM (updated July 21).

That was simple enough it's basically the exact same thing as SKSE. Hopefully FNVEdit is very similar to TESVEdit so I can transfer that knowledge back to Skyrim when I start my next modded playthrough.įirst things first, I downloaded and "installed" NVSE. I've used LOOT and Wrye Bash for Skyrim (so I'm already familiar with bashed patches), but I never used TESVEdit so cleaning mods and making merged patches will be a new experience for me. The main programs I'm going to be using are FOMM, Wrye Flash, LOOT, and FNVEdit. Thankfully I learned a lot from my Skyrim experience, so I'm picking stuff up much faster.

So I've finally began my New Vegas modding journey. System.NullReferenceException: Object reference not set to an instance of an object.Īt .BuildFomodFromSource(String p_strPath, NexusAPI p_nxaNexus)Īt (String p_strPath)Īt _Click(Object sender, EventArgs e)Īt .RaiseEvent(Object key, EventArgs e)Īt .OnClick(EventArgs e)Īt .HandleClick(EventArgs e)Īt .HandleMouseUp(MouseEventArgs e)Īt .FireEventInteractive(EventArgs e, ToolStripItemEventType met)Īt .FireEvent(EventArgs e, ToolStripItemEventType met)Īt .OnMouseUp(MouseEventArgs mea)Īt .OnMouseUp(MouseEventArgs mea)Īt .WmMouseUp(Message& m, MouseButtons button, Int32 clicks)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .WndProc(Message& m)Īt .ControlNativeWindow.OnMessage(Message& m)Īt .ControlNativeWindow.WndProc(Message& m)Īt .Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) OS version: Microsoft Windows NT Service Pack 1
